Olympus Warriors Arena
- Rating
- 5.0★★★★★1 votes
- Plays
- 1212 plays
About Olympus Warriors Arena
Original game made by Tyrone Unblocked Games
Olympus Warriors Arena is a free 3D action game set in Greek myth that runs right in your browser.
The fire of Prometheus has been broken into five sparks, and monsters guard every one of them.
Choose one of five champions and fight from the burning streets of Argos to the summit of Olympus, then sail on to Circe's island, the forge of Hephaestus and the pit of Tartarus, where Kronos is tearing of…
Read moreHow to Play
- Click the game once to take control of the camera.
- Press Esc to pause and free the mouse.
- Controls
- - W A S D or arrow keys: move
- - Mouse: look around
- - Left mouse button: attack
- - Right mouse button: hold to block, tap just before a blow lands to parry
- - Space: roll
- - Shift: sprint
- - F: kick (breaks a shield guard)
- - Q: signature skill
- - X: ultimate
- - R: drink nectar (heal)
- - E: interact (hearths, chests, shrines)
- - Tab: lock on to an enemy
- - Esc: pause
- The goal
- Fight through the chapter, light the hearths on the way, pass the fog gate and defeat the boss.
- Then continue to the next chapter with the same champion.
- The three bars
- - Health (red): reaches zero and you wake at the last hearth.
- - Stamina (green): spent by sprinting, rolling and attacking.
- Keep some for the roll that saves you.
- - Ember (orange): fills as you fight and powers Q and X.
On a phone, use the game’s on-screen controls if they appear. Landscape orientation gives the player more room.
Olympus Warriors Arena Guide: Champions, Controls, Bosses and Tips
Olympus Warriors Arena is a Greek myth action game with eight chapters, five champions and a boss at the end of every road. This guide explains the controls, how fighting really works, what each champion is good at, and how to beat all eight bosses, from Kallias in the burning city to Kronos in Tartarus.
Read the full guide
1. Getting Started
Pick a champion and a difficulty on the first screen, then click the game once to take control of the camera. Press Esc at any time to pause and free the mouse.
If you are new to this kind of game, start on Easy. Enemies hit softer and attack less often, and you carry two extra nectar flasks. Damon, the sword and shield champion, is the best first pick because he can block, parry and attack from a safe distance with fire.
Your goal in every chapter is the same: fight along the road, light the hearths you pass, walk through the fog gate and defeat the boss behind it. Your champion, level and coins then carry over to the next chapter.
2. Controls
Damon, Battle-Mage of Argos, fights with a sword and a round shield. He is balanced and steady: block, parry the blow, then answer with fire. His skills are Fireball on Q and Fire Wave on X.
Kallisto, Huntress of Artemis, strikes from afar with her bow and has to keep moving, because she is fragile when enemies reach her. Her skills are Fan of Arrows on Q and Rain of Artemis on X.
Ajax, Lion of Salamis, swings a heavy studded club. He is slow, has the most health and hits the hardest, so every swing should count. His skills are Earthshaker Leap on Q and War Cry on X.
Medea, Witch of Colchis, casts moon bolts from range and breaks up crowds. Her skills are Hex Orb on Q and Moon Nova on X.
Penthesilea, Queen of the Amazons, is the fastest fighter. Stay close and keep swinging her axe, and spin when you are surrounded. Her skills are Thrown Axe on Q and Whirlwind on X.
3. The Five Champions
Damon, Battle-Mage of Argos, fights with a sword and a round shield. He is balanced and steady: block, parry the blow, then answer with fire. His skills are Fireball on Q and Fire Wave on X.
Kallisto, Huntress of Artemis, strikes from afar with her bow and has to keep moving, because she is fragile when enemies reach her. Her skills are Fan of Arrows on Q and Rain of Artemis on X.
Ajax, Lion of Salamis, swings a heavy studded club. He is slow, has the most health and hits the hardest, so every swing should count. His skills are Earthshaker Leap on Q and War Cry on X.
Medea, Witch of Colchis, casts moon bolts from range and breaks up crowds. Her skills are Hex Orb on Q and Moon Nova on X.
Penthesilea, Queen of the Amazons, is the fastest fighter. Stay close and keep swinging her axe, and spin when you are surrounded. Her skills are Thrown Axe on Q and Whirlwind on X.
4. How Combat Works
The parry is the most important move in the game. Tap the right mouse button just before a blow lands: the enemy staggers and your next hit does triple damage.
Not every attack can be parried. Giants, minotaurs, automatons and bosses wind up heavy swings and ground smashes. Roll away from those, then strike while the enemy recovers.
Watch your stamina, the green bar. Sprinting, rolling and attacking all spend it, and an empty bar means you cannot roll. Always keep enough for the roll that saves you.
Save ember for the hard moments. Armoured enemies soak up normal hits, and an ultimate can turn a fight when several enemies surround you. Use Tab to lock on, so you keep your eyes on one enemy at a time.
5. Hearths, Death and Coins
A hearth refills your health and nectar and lets you level up. Resting also brings the defeated enemies back, so rest when you need it and not at every step.
When you die you wake at the last hearth you lit, and your drachmae stay on the ground where you fell. Walk back to that spot to pick them up. If you die again before you reach it, that pile is lost.
Enemies you already defeated close to that hearth stay down after a death, so trying a boss again does not mean fighting the whole road again.
Spend drachmae at a hearth to level up. Vitality raises your health, endurance raises your stamina, strength raises weapon damage and arcana raises the damage of your skills.
6. Weapons and Blessings of the Gods
Each champion has three weapons. You carry the first from the start, the second waits in a chest in the first chapter, and the third is taken from a boss. Some weapons burn enemies, some strike critically and some heal you with every hit. You can swap them at a hearth.
Every chapter also has a shrine where a god offers you a choice of blessings. Ares gives more melee damage, Athena widens the parry window, Hermes makes you faster and your rolls cheaper, Apollo restores health for every enemy you defeat, Demeter adds a nectar flask and Hades brings more drachmae from fallen enemies.
Break the amphorae and open the chests along the road. They hold coins, nectar and weapons.
7. All Eight Chapters and Bosses
Chapter 1, The Fallen City. The boss is Kallias, the Unburied Strategos. This is the place to learn the parry, because his quick strikes can be turned against him.
Chapter 2, The Gorgon's Coast. The boss is Euryale, Queen of the Gorgons. Her gaze slows you down, so do not stand far away in her sight. Stay close and parry her claws.
Chapter 3, The Cyclops Mountains. The boss is Arges, Eldest of the Cyclopes. He throws boulders if you keep your distance. Stay at his side and roll out of his ground smash, then hit his back.
Chapter 4, The Gates of Hades. The boss is Thanatos, Herald of Death. Roll through his soul-fire and close in. At half health he raises skeletons, and an ultimate clears them quickly.
Chapter 5, The Slopes of Olympus. The boss is Talos, the Bronze Colossus. Roll away from the smash and strike his back while he recovers. Keep ember for the dead he calls to guard him.
Chapter 6, Circe's Island. The boss is Circe, Witch-Queen of Aeaea. Roll sideways from her hex orbs and close in fast. Her wolves come at half health, so keep your guard up.
Chapter 7, Hephaestus' Forge. The boss is Aetnaeus, Titan of the Forge. Stay at his flank, roll the ground smash and parry the bronze sentinels he calls.
Chapter 8, Tartarus. The boss is Kronos, Lord of the Titans. His sickle reaches far and his heavy swings cannot be parried. Roll through them, strike his back and stay close, away from his golden fire.
Every boss calls for help at half health. Keep some ember and stamina for that moment.
8. Easy, Normal and Hard
Easy is made for learning. Enemies hit much softer, have less health and attack less often, and you start with two extra nectar flasks.
Normal is the intended journey. Hard is for players who already know the bosses: enemies hit harder and have more health, and some of the lighter enemies come in pairs.
You can replay any chapter you have reached from the chapter list. If a chapter feels too hard, replay an earlier one to earn drachmae and level up.
Guide updated November 2026.